Its cooldown is separate from the jump jets’.Resolved issues preventing the Mako from accurately aiming at lower angles.Physics tuning improved to feel “weightier” and slide around less.From the looks of it, Bioware is improving the physics around the thing, meaning it won’t feel like you’re constantly losing control. The vehicle has reached meme status for its poor handling over the years, and it was hard to imagine the game would be presented to a new audience without something being done about it.
Mass Effect Andromeda: Annihilation Confronts the Series’ Human BiasĪlso on Mass Effect’s list of changes is the Mako.I’m Convinced the New Mass Effect Teaser Tells Us Nothing of Substance.Canon Choices Have No Place in Mass Effect.Other balance changes include XP consistency in Mass Effect, and ammo drops in Mass Effect 2. Entering and exiting cover is now more reliable.Additional cover added to some encounters.Cover has been improved across the trilogy.Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging.Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3.Effectiveness/strength is increased (duration reduced in some cases).Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:.Inventory and stores now have sorting functionality.All Junk items can be converted into Omni-gel or sold to merchants at once.Specializations (the ability to train/upgrade certain weapons) are still class-specific.All weapons can be used by any class without penalty.They are now also available to purchase from merchants.Previously, these stopped dropping at higher player levels.Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game.Previously some did not, including humanoid enemies.